Eaagles::Simulation::Agm Member List

This is the complete list of members for Eaagles::Simulation::Agm, including all inherited members.
ACTIVE enum valueEaagles::Simulation::Player
addComponent(Pair *const p)Eaagles::Basic::Component [virtual]
Agm()Eaagles::Simulation::Agm
AIR_VEHICLE enum valueEaagles::Simulation::Player
atReleaseInit()Eaagles::Simulation::Missile [virtual]
BLUE enum valueEaagles::Simulation::Player
BUILDING enum valueEaagles::Simulation::Player
calculateVectors(const Player *const tgt, const Track *const trk, osg::Vec3 *const los, osg::Vec3 *const vel, osg::Vec3 *const posx) const Eaagles::Simulation::Agm [private, virtual]
checkDetonationEffect()Eaagles::Simulation::Weapon [virtual]
classesEaagles::Basic::Object [static]
clone() const Eaagles::Basic::Object [virtual]
CLUSTER enum valueEaagles::Simulation::Weapon
collisionNotification(Player *const p)Eaagles::Simulation::Weapon [virtual]
Component()Eaagles::Basic::Component
computeTargetLocation(osg::Vec3 *const loc, const Player *const tgt)Eaagles::Simulation::Weapon [virtual]
container()Eaagles::Basic::Component [inline]
container() const Eaagles::Basic::Component [inline]
container(Component *const p)Eaagles::Basic::Component [inline]
CoordSys enum nameEaagles::Simulation::Player
copyData(const Object &org, const bool cc=false)Eaagles::Basic::Object [protected]
CRASHED enum valueEaagles::Simulation::Player
crashNotification()Eaagles::Simulation::Weapon [virtual]
CS_GEOD enum valueEaagles::Simulation::Player
CS_LOCAL enum valueEaagles::Simulation::Player
CS_NONE enum valueEaagles::Simulation::Player
CS_WORLD enum valueEaagles::Simulation::Player
CYAN enum valueEaagles::Simulation::Player
deadReckonPosition(const LCreal dt)Eaagles::Simulation::Player [protected]
DELETE_REQUEST enum valueEaagles::Simulation::Player
deleteData()Eaagles::Basic::Object [protected]
DETONATE_DETONATION enum valueEaagles::Simulation::Weapon
DETONATE_ENTITY_IMPACT enum valueEaagles::Simulation::Weapon
DETONATE_ENTITY_PROXIMATE_DETONATION enum valueEaagles::Simulation::Weapon
DETONATE_GROUND_IMPACT enum valueEaagles::Simulation::Weapon
DETONATE_GROUND_PROXIMATE_DETONATION enum valueEaagles::Simulation::Weapon
DETONATE_NONE enum valueEaagles::Simulation::Weapon
DETONATE_OTHER enum valueEaagles::Simulation::Weapon
DETONATED enum valueEaagles::Simulation::Player
Detonation enum nameEaagles::Simulation::Weapon
disableMessageTypes(const unsigned short msgTypeBits)Eaagles::Basic::Object
dynamics(const LCreal dt=0.0)Eaagles::Simulation::Weapon [protected, virtual]
enableMessageTypes(const unsigned short msgTypeBits)Eaagles::Basic::Object
event(const int event, Basic::Object *const obj=0)Eaagles::Simulation::Missile [virtual]
findByIndex(const int slotindex)Eaagles::Basic::Component [virtual]
findByIndex(const int slotindex) const Eaagles::Basic::Component [virtual]
findByName(const char *const slotname)Eaagles::Basic::Component [virtual]
findByName(const char *const slotname) const Eaagles::Basic::Component [virtual]
findByType(const std::type_info &type)Eaagles::Basic::Component [virtual]
findByType(const std::type_info &type) const Eaagles::Basic::Component [virtual]
findContainerByType(const std::type_info &type)Eaagles::Basic::Component
findContainerByType(const std::type_info &type) const Eaagles::Basic::Component
findNameOfComponent(const Component *const p) const Eaagles::Basic::Component [virtual]
freeze(const bool fflag)Eaagles::Basic::Component [virtual]
GENERIC enum valueEaagles::Simulation::Player
getAcceleration() const Eaagles::Simulation::Player
getAccelerationBody() const Eaagles::Simulation::Player
getAltitude() const Eaagles::Simulation::Player
getAltitudeAgl() const Eaagles::Simulation::Player
getAltitudeAglFt() const Eaagles::Simulation::Player
getAltitudeAglM() const Eaagles::Simulation::Player
getAltitudeFt() const Eaagles::Simulation::Player
getAltitudeM() const Eaagles::Simulation::Player
getAngularVelocities() const Eaagles::Simulation::Player
getAnyEventLogger()Eaagles::Basic::Component
getCamouflageType() const Eaagles::Simulation::Player
getCategory() const Eaagles::Simulation::Agm [virtual]
getCG() const Eaagles::Simulation::Player [virtual]
getClassName()Eaagles::Basic::Object [static]
getCommandedAltitude() const Eaagles::Simulation::Player [virtual]
getCommandedAltitudeFt() const Eaagles::Simulation::Player [virtual]
getCommandedAltitudeM() const Eaagles::Simulation::Player [virtual]
getCommandedHeading() const Eaagles::Simulation::Player [virtual]
getCommandedHeadingD() const Eaagles::Simulation::Player [virtual]
getCommandedHeadingR() const Eaagles::Simulation::Player [virtual]
getCommandedVelocityFps() const Eaagles::Simulation::Player [virtual]
getCommandedVelocityKts() const Eaagles::Simulation::Player [virtual]
getCommandedVelocityMps() const Eaagles::Simulation::Player [virtual]
getComponents()Eaagles::Basic::Component
getComponents() const Eaagles::Basic::Component
getCoordSystemInUse() const Eaagles::Simulation::Player
getCosHeading() const Eaagles::Simulation::Player
getCosPitch() const Eaagles::Simulation::Player
getCosRoll() const Eaagles::Simulation::Player
getDamage() const Eaagles::Simulation::Player
getDatalink()Eaagles::Simulation::Player
getDatalink() const Eaagles::Simulation::Player
getDatalinkByName(const char *const name)Eaagles::Simulation::Player
getDatalinkByType(const std::type_info &type)Eaagles::Simulation::Player
getDatalinkName() const Eaagles::Simulation::Player
getDescription() const Eaagles::Simulation::Agm [virtual]
getDetonationLocation() const Eaagles::Simulation::Weapon
getDetonationRange() const Eaagles::Simulation::Weapon
getDetonationResults() const Eaagles::Simulation::Weapon
getDynamicsModel()Eaagles::Simulation::Player
getDynamicsModel() const Eaagles::Simulation::Player
getDynamicsModelName() const Eaagles::Simulation::Player
getEOBT() const Eaagles::Simulation::Weapon
getEulerAngles() const Eaagles::Simulation::Player
getEventLogger()Eaagles::Basic::Component
getFlames() const Eaagles::Simulation::Player
getFlyoutWeapon()Eaagles::Simulation::Weapon
getFlyoutWeapon() const Eaagles::Simulation::Weapon
getFormName()Eaagles::Basic::Object [static]
getGeocAcceleration() const Eaagles::Simulation::Player
getGeocAngularVelocities() const Eaagles::Simulation::Player
getGeocEulerAngles() const Eaagles::Simulation::Player
getGeocPosition() const Eaagles::Simulation::Player
getGeocVelocity() const Eaagles::Simulation::Player
getGimbal()Eaagles::Simulation::Player
getGimbal() const Eaagles::Simulation::Player
getGimbalByName(const char *const name)Eaagles::Simulation::Player
getGimbalByType(const std::type_info &type)Eaagles::Simulation::Player
getGimbalName() const Eaagles::Simulation::Player
getGrossWeight() const Eaagles::Simulation::Player [virtual]
getGroundSpeed() const Eaagles::Simulation::Player
getGroundSpeedFPS() const Eaagles::Simulation::Player
getGroundSpeedKts() const Eaagles::Simulation::Player
getGroundTrack() const Eaagles::Simulation::Player
getGroundTrackD() const Eaagles::Simulation::Player
getGroundTrackR() const Eaagles::Simulation::Player
getHeading() const Eaagles::Simulation::Player
getHeadingD() const Eaagles::Simulation::Player
getHeadingR() const Eaagles::Simulation::Player
getID() const Eaagles::Simulation::Player
getInitAltitude() const Eaagles::Simulation::Player
getInitAngles() const Eaagles::Simulation::Player
getInitGeocentricPosition() const Eaagles::Simulation::Player
getInitialWeapon()Eaagles::Simulation::Weapon
getInitialWeapon() const Eaagles::Simulation::Weapon
getInitLatitude() const Eaagles::Simulation::Player
getInitLongitude() const Eaagles::Simulation::Player
getInitPosition() const Eaagles::Simulation::Player
getIrSystem()Eaagles::Simulation::Player
getIrSystem() const Eaagles::Simulation::Player
getIrSystemByName(const char *const name)Eaagles::Simulation::Player
getIrSystemByType(const std::type_info &type)Eaagles::Simulation::Player
getIrSystemName() const Eaagles::Simulation::Player
getLatitude() const Eaagles::Simulation::Player
getLauncher()Eaagles::Simulation::Weapon
getLauncher() const Eaagles::Simulation::Weapon
getLaunchVehicle()Eaagles::Simulation::Weapon
getLaunchVehicle() const Eaagles::Simulation::Weapon
getLethalRange() const Eaagles::Simulation::Weapon
getLongitude() const Eaagles::Simulation::Player
getMach() const Eaagles::Simulation::Player [virtual]
getMajorType() const Eaagles::Simulation::Weapon [virtual]
getMaxAccel() const Eaagles::Simulation::Missile [inline]
getMaxBurstRng() const Eaagles::Simulation::Weapon
getMaxG() const Eaagles::Simulation::Missile [inline]
getMaxGimbalAngle() const Eaagles::Simulation::Weapon
getMaxTOF() const Eaagles::Simulation::Weapon
getMessageDisableBits() const Eaagles::Basic::Object [inline, protected]
getMessageEnableBits() const Eaagles::Basic::Object [inline, protected]
getMinAccel() const Eaagles::Simulation::Missile [inline]
getMode() const Eaagles::Simulation::Player
getName() const Eaagles::Simulation::Player
getNavigation()Eaagles::Simulation::Player
getNavigation() const Eaagles::Simulation::Player
getNavigationByName(const char *const name)Eaagles::Simulation::Player
getNavigationByType(const std::type_info &type)Eaagles::Simulation::Player
getNavigationName() const Eaagles::Simulation::Player
getNetworkID() const Eaagles::Simulation::Player
getNib()Eaagles::Simulation::Player
getNib() const Eaagles::Simulation::Player
getNickname() const Eaagles::Simulation::Agm [virtual]
getNumberOfComponents() const Eaagles::Basic::Component
getOnboardComputer()Eaagles::Simulation::Player
getOnboardComputer() const Eaagles::Simulation::Player
getOnboardComputerByName(const char *const name)Eaagles::Simulation::Player
getOnboardComputerByType(const std::type_info &type)Eaagles::Simulation::Player
getOnboardComputerName() const Eaagles::Simulation::Player
getPilot()Eaagles::Simulation::Player
getPilot() const Eaagles::Simulation::Player
getPilotByName(const char *const name)Eaagles::Simulation::Player
getPilotByType(const std::type_info &type)Eaagles::Simulation::Player
getPilotName() const Eaagles::Simulation::Player
getPitch() const Eaagles::Simulation::Player
getPitchD() const Eaagles::Simulation::Player
getPitchR() const Eaagles::Simulation::Player
getPointer()Eaagles::Simulation::Weapon
getPointer() const Eaagles::Simulation::Weapon
getPosition() const Eaagles::Simulation::Player
getPositionLL(double *const lat, double *const lon) const Eaagles::Simulation::Player
getPositionLLA(double *const lat, double *const lon, double *const alt) const Eaagles::Simulation::Player
getQuaternions() const Eaagles::Simulation::Player
getRadio()Eaagles::Simulation::Player
getRadio() const Eaagles::Simulation::Player
getRadioByName(const char *const name)Eaagles::Simulation::Player
getRadioByType(const std::type_info &type)Eaagles::Simulation::Player
getRadioName() const Eaagles::Simulation::Player
getReleaseEventID() const Eaagles::Simulation::Weapon
getRoll() const Eaagles::Simulation::Player
getRollD() const Eaagles::Simulation::Player
getRollR() const Eaagles::Simulation::Player
getRotMat() const Eaagles::Simulation::Player
getRotMatW2B() const Eaagles::Simulation::Player
getSelectedComponent()Eaagles::Basic::Component [inline]
getSelectedComponent() const Eaagles::Basic::Component [inline]
getSensor()Eaagles::Simulation::Player
getSensor() const Eaagles::Simulation::Player
getSensorByName(const char *const name)Eaagles::Simulation::Player
getSensorByType(const std::type_info &type)Eaagles::Simulation::Player
getSensorName() const Eaagles::Simulation::Player
getSide() const Eaagles::Simulation::Player
getSimulation()Eaagles::Simulation::Player
getSimulation() const Eaagles::Simulation::Player
getSinHeading() const Eaagles::Simulation::Player
getSinPitch() const Eaagles::Simulation::Player
getSinRoll() const Eaagles::Simulation::Player
getSlotByIndex(const int slotindex)Eaagles::Basic::Object [protected, virtual]
getSlotByName(const char *const slotname)Eaagles::Basic::Object
getSlotTable()Eaagles::Basic::Object [static]
getSmoke() const Eaagles::Simulation::Player
getSmoothingRate() const Eaagles::Simulation::Player
getSOBT() const Eaagles::Simulation::Weapon
getStation() const Eaagles::Simulation::Weapon
getStoresManagement()Eaagles::Simulation::Player
getStoresManagement() const Eaagles::Simulation::Player
getStoresManagementName() const Eaagles::Simulation::Player
getTargetPlayer()Eaagles::Simulation::Weapon
getTargetPlayer() const Eaagles::Simulation::Weapon
getTargetPosition() const Eaagles::Simulation::Weapon
getTargetTrack()Eaagles::Simulation::Weapon
getTargetTrack() const Eaagles::Simulation::Weapon
getTerrainElevation() const Eaagles::Simulation::Player
getTerrainElevationFt() const Eaagles::Simulation::Player
getTerrainElevationM() const Eaagles::Simulation::Player
getTerrainOffset() const Eaagles::Simulation::Player
getTimingStats() const Eaagles::Basic::Component [inline]
getTOF() const Eaagles::Simulation::Weapon
getTotalVelocity() const Eaagles::Simulation::Player
getTotalVelocityFPS() const Eaagles::Simulation::Player
getTotalVelocityKts() const Eaagles::Simulation::Player
getTSG() const Eaagles::Simulation::Weapon
getType() const Eaagles::Simulation::Player
getVelocity() const Eaagles::Simulation::Player
getVelocityBody() const Eaagles::Simulation::Player
getVpMax() const Eaagles::Simulation::Missile [inline]
getVpMaxG() const Eaagles::Simulation::Missile [inline]
getVpMin() const Eaagles::Simulation::Missile [inline]
getWeaponID() const Eaagles::Simulation::Weapon
getWillHang() const Eaagles::Simulation::Weapon
getWorldMat() const Eaagles::Simulation::Player
getXPosition() const Eaagles::Simulation::Player
getYPosition() const Eaagles::Simulation::Player
GRAVITY enum valueEaagles::Simulation::Weapon
GRAY enum valueEaagles::Simulation::Player
GROUND_VEHICLE enum valueEaagles::Simulation::Player
GUIDED enum valueEaagles::Simulation::Weapon
IDOWN enum valueEaagles::Simulation::Player
IEAST enum valueEaagles::Simulation::Player
INACTIVE enum valueEaagles::Simulation::Player
indent(std::ostream &sout, const int ident) const Eaagles::Basic::Object [protected]
INORTH enum valueEaagles::Simulation::Player
IPITCH enum valueEaagles::Simulation::Player
IROLL enum valueEaagles::Simulation::Player
isActive() const Eaagles::Simulation::Player
isAltitudeFrozen() const Eaagles::Simulation::Player
isAltitudeHoldOn() const Eaagles::Simulation::Player [virtual]
isAltitudeSlaved() const Eaagles::Simulation::Player
isAttitudeFrozen() const Eaagles::Simulation::Player
isBlocked() const Eaagles::Simulation::Weapon
isCategory(const int testCategory) const Eaagles::Simulation::Weapon
isClassType(const std::type_info &type) const Eaagles::Basic::Object [virtual]
isComponentSelected() const Eaagles::Basic::Component [inline]
isCrashed() const Eaagles::Simulation::Player
isCrashOverride() const Eaagles::Simulation::Player
isDead() const Eaagles::Simulation::Player
isDestroyed() const Eaagles::Simulation::Player [virtual]
isDetonated() const Eaagles::Simulation::Player
isDtedTerrainInterpolationEnabled() const Eaagles::Simulation::Player
isDummy() const Eaagles::Simulation::Weapon
isEngineBurnEnabled() const Eaagles::Simulation::Weapon [virtual]
isFailed() const Eaagles::Simulation::Weapon
isFormName(const char name[]) const Eaagles::Basic::Object [virtual]
isFrozen() const Eaagles::Simulation::Player [virtual]
isFuelFrozen() const Eaagles::Simulation::Player
isGuidanceEnabled() const Eaagles::Simulation::Weapon [virtual]
isHeadingHoldOn() const Eaagles::Simulation::Player [virtual]
isHung() const Eaagles::Simulation::Weapon
isID(const unsigned short tst) const Eaagles::Simulation::Player
isInactive() const Eaagles::Simulation::Player
isInitGeocentricPositionValid() const Eaagles::Simulation::Player
isInitLatLonValid() const Eaagles::Simulation::Player
isInitPositionValid() const Eaagles::Simulation::Player
isJettisonable() const Eaagles::Simulation::Weapon
isJettisoned() const Eaagles::Simulation::Weapon
isJustKilled() const Eaagles::Simulation::Player
isKilled() const Eaagles::Simulation::Player
isKillOverride() const Eaagles::Simulation::Player
isKillRemovalEnabled() const Eaagles::Simulation::Player
isLocalPlayer() const Eaagles::Simulation::Player
isMajorType(const unsigned int tst) const Eaagles::Simulation::Player
isMessageDisabled(const unsigned short msgType) const Eaagles::Basic::Object
isMessageEnabled(const unsigned short msgType) const Eaagles::Basic::Component [virtual]
isMode(const Mode tst) const Eaagles::Simulation::Player
isName(const Basic::String *const tst) const Eaagles::Simulation::Player
isName(const char *const tst) const Eaagles::Simulation::Player
isNetOutputEnabled() const Eaagles::Simulation::Player
isNetworkedPlayer() const Eaagles::Simulation::Player
isNotFrozen() const Eaagles::Basic::Component [virtual]
isNotMode(const Mode tst) const Eaagles::Simulation::Player
isNotShutdown() const Eaagles::Basic::Component [inline]
isNotSide(const unsigned int tst) const Eaagles::Simulation::Player
isPositionFrozen() const Eaagles::Simulation::Player
isPositionSlaved() const Eaagles::Simulation::Player
isPositionVectorValid() const Eaagles::Simulation::Player
isPowerOn() const Eaagles::Simulation::Weapon
isReleased() const Eaagles::Simulation::Weapon
isReleaseHold() const Eaagles::Simulation::Weapon
isShutdown() const Eaagles::Basic::Component [inline]
isSide(const unsigned int tst) const Eaagles::Simulation::Player
isSmoothing() const Eaagles::Simulation::Player
isTargetPositionValid() const Eaagles::Simulation::Weapon
isTerrainElevationRequired() const Eaagles::Simulation::Player
isTerrainElevationValid() const Eaagles::Simulation::Player
isTimingStatsEnabled() const Eaagles::Basic::Component [inline]
isTimingStatsPrintEnabled() const Eaagles::Basic::Component [inline]
isValid() const Eaagles::Basic::Object [virtual]
isVelocityHoldOn() const Eaagles::Simulation::Player [virtual]
isWeaponID(const int n) const Eaagles::Simulation::Weapon
IYAW enum valueEaagles::Simulation::Player
KILLED enum valueEaagles::Simulation::Player
killedByPlayerID() const Eaagles::Simulation::Player
killedNotification(Player *const killedBy=0)Eaagles::Simulation::Player [virtual]
LAUNCHED enum valueEaagles::Simulation::Player
LIFE_FORM enum valueEaagles::Simulation::Player
MajorType enum nameEaagles::Simulation::Player
MAX_CLASSESEaagles::Basic::Object [static]
Missile()Eaagles::Simulation::Missile
MISSILE enum valueEaagles::Simulation::Weapon
Mode enum nameEaagles::Simulation::Player
MSG_ALLEaagles::Basic::Object [static]
MSG_DATAEaagles::Basic::Object [static]
MSG_DEBUGEaagles::Basic::Object [static]
MSG_ERROREaagles::Basic::Object [static]
MSG_INFOEaagles::Basic::Object [static]
MSG_STD_ALLEaagles::Basic::Object [static]
MSG_USEREaagles::Basic::Object [static]
MSG_WARNINGEaagles::Basic::Object [static]
numClassesEaagles::Basic::Object [static]
Object(const Object &org)Eaagles::Basic::Object
Object()Eaagles::Basic::Object
onDatalinkMessageEventPlayer(Basic::Object *const msg)Eaagles::Simulation::Player [virtual]
onDesignatorEvent(const Designator *const msg)Eaagles::Simulation::Weapon [virtual]
onEventReset()Eaagles::Basic::Component [protected, virtual]
onIrMsgEventPlayer(IrQueryMsg *const msg)Eaagles::Simulation::Player [virtual]
onJettisonEvent()Eaagles::Simulation::Weapon [virtual]
onReflectionsCancel(const Basic::Component *const msg)Eaagles::Simulation::Player [virtual]
onReflectionsRequest(Basic::Component *const msg)Eaagles::Simulation::Player [virtual]
onRfEmissionEventPlayer(Emission *const msg)Eaagles::Simulation::Player [virtual]
onRfReflectedEmissionEventPlayer(Emission *const msg)Eaagles::Simulation::Player [virtual]
onTgtStepEvent()Eaagles::Simulation::Player [virtual]
onTriggerSwEvent(const Basic::Boolean *const msg=0)Eaagles::Simulation::Player [virtual]
onWpnRelEvent(const Basic::Boolean *const msg=0)Eaagles::Simulation::Player [virtual]
operator=(const Object &org)Eaagles::Basic::Object
Player()Eaagles::Simulation::Player
positionTracking()Eaagles::Simulation::Weapon [protected, virtual]
positionUpdate(const LCreal dt)Eaagles::Simulation::Player [protected]
PRE_RELEASE enum valueEaagles::Simulation::Player
prerelease()Eaagles::Simulation::Weapon [virtual]
printTimingStats()Eaagles::Simulation::Player [protected, virtual]
processComponents(Basic::PairStream *const list, const std::type_info &filter, Basic::Pair *const add=0, Basic::Component *const remove=0)Eaagles::Simulation::Player [protected, virtual]
processDetonation(const LCreal detRange, Weapon *const wpn=0)Eaagles::Simulation::Player [virtual]
RED enum valueEaagles::Simulation::Player
registerClass(const _Static *const a)Eaagles::Basic::Object [protected, static]
release()Eaagles::Simulation::Weapon [virtual]
reset()Eaagles::Simulation::Missile [virtual]
resetJustKilled()Eaagles::Simulation::Player [virtual]
select(const String *const name)Eaagles::Basic::Component [protected, virtual]
select(const Number *const num)Eaagles::Basic::Component [protected, virtual]
send(const char *const id, const int event)Eaagles::Basic::Component
send(const char *const id, const int event, const int value, SendData &sd)Eaagles::Basic::Component
send(const char *const id, const int event, const float value, SendData &sd)Eaagles::Basic::Component
send(const char *const id, const int event, const double value, SendData &sd)Eaagles::Basic::Component
send(const char *const id, const int event, const char *const value, SendData &sd)Eaagles::Basic::Component
send(const char *const id, const int event, const bool value, SendData &sd)Eaagles::Basic::Component
send(const char *const id, const int event, Object *const value, SendData &sd)Eaagles::Basic::Component
send(const char *const id, const int event, const int value[], SendData sd[], const int n)Eaagles::Basic::Component
send(const char *const id, const int event, const float value[], SendData sd[], const int n)Eaagles::Basic::Component
send(const char *const id, const int event, const double value[], SendData sd[], const int n)Eaagles::Basic::Component
send(const char *const id, const int event, const char *const value[], SendData sd[], const int n)Eaagles::Basic::Component
send(const char *const id, const int event, const bool value[], SendData sd[], const int n)Eaagles::Basic::Component
send(const char *const id, const int event, Object *const value[], SendData sd[], const int n)Eaagles::Basic::Component
serialize(std::ostream &sout, const int i=0, const bool slotsOnly=false) const Eaagles::Basic::Object [virtual]
setAcceleration(const LCreal due, const LCreal dve, const LCreal dwe)Eaagles::Simulation::Player [virtual]
setAcceleration(const osg::Vec3 &newAccel)Eaagles::Simulation::Player [virtual]
setAccelerationBody(const LCreal dua, const LCreal dva, const LCreal dwa)Eaagles::Simulation::Player [virtual]
setAccelerationBody(const osg::Vec3 &newAccelBody)Eaagles::Simulation::Player [virtual]
setAltitude(const double alt, const bool slaved=false)Eaagles::Simulation::Player [virtual]
setAltitudeFreeze(const bool f)Eaagles::Simulation::Player [virtual]
setAltitudeHoldOn(const bool b)Eaagles::Simulation::Player [virtual]
setAngularVelocities(const double pa, const double qa, const double ra)Eaagles::Simulation::Player [virtual]
setAngularVelocities(const osg::Vec3d &newAngVel)Eaagles::Simulation::Player [virtual]
setAttitudeFreeze(const bool f)Eaagles::Simulation::Player [virtual]
setBlocked(const bool b)Eaagles::Simulation::Weapon [virtual]
setCamouflageType(const unsigned int v)Eaagles::Simulation::Player [virtual]
setCmdHdgD(const LCreal x)Eaagles::Simulation::Missile [inline, virtual]
setCmdPitchD(const LCreal x)Eaagles::Simulation::Missile [inline, virtual]
setCommandedAltitude(const double a)Eaagles::Simulation::Player [virtual]
setCommandedAltitudeFt(const double a)Eaagles::Simulation::Player [virtual]
setCommandedAltitudeM(const double a)Eaagles::Simulation::Player [virtual]
setCommandedHeading(const double h)Eaagles::Simulation::Player [virtual]
setCommandedHeadingD(const double h)Eaagles::Simulation::Player [virtual]
setCommandedHeadingR(const double h)Eaagles::Simulation::Player [virtual]
setCommandedVelocityKts(const double a)Eaagles::Simulation::Player [virtual]
setControlStickPitchInput(const LCreal pitch)Eaagles::Simulation::Player [virtual]
setControlStickRollInput(const LCreal roll)Eaagles::Simulation::Player [virtual]
setCrashOverride(const bool f)Eaagles::Simulation::Player [virtual]
setDamage(const LCreal v)Eaagles::Simulation::Player [virtual]
setDatalink(Basic::Pair *const n)Eaagles::Simulation::Player [protected, virtual]
setDetonationLocation(const osg::Vec3 &)Eaagles::Simulation::Weapon [virtual]
setDetonationResults(const Detonation dr)Eaagles::Simulation::Weapon [virtual]
setDummy(const bool f)Eaagles::Simulation::Weapon [virtual]
setDynamicsModel(Basic::Pair *const sys)Eaagles::Simulation::Player [protected, virtual]
setEnableNetOutput(const bool f)Eaagles::Simulation::Player [virtual]
setEOBT(const LCreal v)Eaagles::Simulation::Weapon [protected, virtual]
setEulerAngles(const double r, const double p, const double y)Eaagles::Simulation::Player [virtual]
setEulerAngles(const osg::Vec3d &newAngles)Eaagles::Simulation::Player [virtual]
setEventLogger(Logger *const logger)Eaagles::Basic::Component [virtual]
setFailed(const bool f)Eaagles::Simulation::Weapon [protected, virtual]
setFlames(const LCreal v)Eaagles::Simulation::Player [virtual]
setFlyoutWeapon(Weapon *const p)Eaagles::Simulation::Weapon [protected, virtual]
setFuelFreeze(const bool f)Eaagles::Simulation::Player [virtual]
setGeocAcceleration(const LCreal dvx, const LCreal dvy, const LCreal dvz)Eaagles::Simulation::Player [virtual]
setGeocAcceleration(const osg::Vec3 &newAccelEcef)Eaagles::Simulation::Player [virtual]
setGeocAngularVelocities(const osg::Vec3d &newAngVel)Eaagles::Simulation::Player [virtual]
setGeocEulerAngles(const osg::Vec3d &newAngles)Eaagles::Simulation::Player [virtual]
setGeocPosition(const osg::Vec3d &gcPos, const bool slaved=false)Eaagles::Simulation::Player [virtual]
setGeocVelocity(const LCreal vx, const LCreal vy, const LCreal vz)Eaagles::Simulation::Player [virtual]
setGeocVelocity(const osg::Vec3 &newVelEcef)Eaagles::Simulation::Player [virtual]
setGimbal(Basic::Pair *const n)Eaagles::Simulation::Player [protected, virtual]
setHeadingHoldOn(const bool b)Eaagles::Simulation::Player [virtual]
setHung(const bool f)Eaagles::Simulation::Weapon [protected, virtual]
setID(const unsigned short newId)Eaagles::Simulation::Player [virtual]
setInitAltitude(const double altiude)Eaagles::Simulation::Player [virtual]
setInitGeocentricPosition(const osg::Vec3d &newPos)Eaagles::Simulation::Player [virtual]
setInitialWeapon(Weapon *const p)Eaagles::Simulation::Weapon [protected, virtual]
setInitLat(const double x)Eaagles::Simulation::Player [virtual]
setInitLon(const double x)Eaagles::Simulation::Player [virtual]
setInitMode(const Mode newMode)Eaagles::Simulation::Player [virtual]
setInitPosition(const double north, const double east)Eaagles::Simulation::Player [virtual]
setInitPosition(const osg::Vec2d &newPos)Eaagles::Simulation::Player [virtual]
setInterpolateTerrain(const bool f)Eaagles::Simulation::Player [virtual]
setIrSystem(Basic::Pair *const n)Eaagles::Simulation::Player [protected, virtual]
setJettisonable(const bool f)Eaagles::Simulation::Weapon [virtual]
setJettisoned(const bool f)Eaagles::Simulation::Weapon [protected, virtual]
setKillOverride(const bool f)Eaagles::Simulation::Player [virtual]
setKillRemoval(const bool f)Eaagles::Simulation::Player [virtual]
setLauncher(Stores *const launcher, const unsigned int station)Eaagles::Simulation::Weapon [virtual]
setLaunchVehicle(Player *const lch)Eaagles::Simulation::Weapon [virtual]
setLethalRange(const LCreal v)Eaagles::Simulation::Weapon [virtual]
setLocationOfDetonation()Eaagles::Simulation::Weapon [protected]
setMaxAccel(const LCreal v)Eaagles::Simulation::Missile
setMaxBurstRng(const LCreal v)Eaagles::Simulation::Weapon [virtual]
setMaxG(const LCreal v)Eaagles::Simulation::Missile
setMaxGimbalAngle(const LCreal v)Eaagles::Simulation::Weapon [virtual]
setMaxTOF(const LCreal v)Eaagles::Simulation::Weapon [protected, virtual]
setMode(const Mode newMode)Eaagles::Simulation::Player [virtual]
setName(const Basic::String &newName)Eaagles::Simulation::Player [virtual]
setName(const char *const newName)Eaagles::Simulation::Player [virtual]
setNavigation(Basic::Pair *const n)Eaagles::Simulation::Player [protected, virtual]
setNib(Nib *const n)Eaagles::Simulation::Player [virtual]
setOnboardComputer(Basic::Pair *const s)Eaagles::Simulation::Player [protected, virtual]
setPilot(Basic::Pair *const p)Eaagles::Simulation::Player [protected, virtual]
setPosition(const double north, const double east, const bool slaved=false)Eaagles::Simulation::Player [virtual]
setPosition(const double north, const double east, const double down, const bool slaved=false)Eaagles::Simulation::Player [virtual]
setPosition(const osg::Vec3d &newPos, const bool slaved=false)Eaagles::Simulation::Player [virtual]
setPositionFreeze(const bool f)Eaagles::Simulation::Player [virtual]
setPositionLL(const double lat, const double lon, const bool slaved=false)Eaagles::Simulation::Player [virtual]
setPositionLLA(const double lat, const double lon, const double alt, const bool slaved=false)Eaagles::Simulation::Player [virtual]
setPower(const bool f)Eaagles::Simulation::Weapon [virtual]
setPrintTimingStats(const bool b)Eaagles::Basic::Component [virtual]
setQuaternions(const osg::Quat &)Eaagles::Simulation::Player [virtual]
setRadio(Basic::Pair *const n)Eaagles::Simulation::Player [protected, virtual]
setReleased(const bool f)Eaagles::Simulation::Weapon [protected, virtual]
setReleaseHold(const bool f)Eaagles::Simulation::Weapon [protected, virtual]
setRotMat(const osg::Matrixd &)Eaagles::Simulation::Player [virtual]
setSelectionName(const Object *const s)Eaagles::Basic::Component [protected, virtual]
setSensor(Basic::Pair *const n)Eaagles::Simulation::Player [protected, virtual]
setSide(const Side newSide)Eaagles::Simulation::Player [virtual]
setSlotAltitudeFreeze(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotAttitudeFreeze(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotByIndex(const int slotindex, Object *const obj)Eaagles::Basic::Object [protected, virtual]
setSlotByName(const char *const slotname, Object *const obj)Eaagles::Basic::Object
setSlotCamouflageType(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotCmdHeading(const Basic::Number *const msg)Eaagles::Simulation::Missile [protected, virtual]
setSlotCmdPitch(const Basic::Number *const msg)Eaagles::Simulation::Missile [protected, virtual]
setSlotCmdVelocity(const Basic::Number *const msg)Eaagles::Simulation::Missile [protected, virtual]
setSlotComponent(PairStream *const multiple)Eaagles::Basic::Component [virtual]
setSlotComponent(Component *const single)Eaagles::Basic::Component [virtual]
setSlotCrashOverride(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotDataLogTime(const Basic::Time *const msg)Eaagles::Simulation::Player [virtual]
setSlotDisableMsgType(const Identifier *const msg)Eaagles::Basic::Component [virtual]
setSlotDisableMsgType(const Number *const msg)Eaagles::Basic::Component [virtual]
setSlotDummy(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotEnableMsgType(const Identifier *const msg)Eaagles::Basic::Component [virtual]
setSlotEnableMsgType(const Number *const msg)Eaagles::Basic::Component [virtual]
setSlotEnableNetOutput(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotEnableTimingStats(const Number *const num)Eaagles::Basic::Component [virtual]
setSlotEOBT(const Basic::Time *const p)Eaagles::Simulation::Weapon [virtual]
setSlotEOBT(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotEventLogger(Logger *const logger)Eaagles::Basic::Component [virtual]
setSlotFailed(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotFreeze(const Number *const num)Eaagles::Basic::Component [virtual]
setSlotFuelFreeze(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotHung(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotID(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitAlt(const Basic::Distance *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitAlt(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitEulerAngles(const Basic::List *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitGeocentric(const Basic::List *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitHeading(const Basic::Angle *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitHeading(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitLat(const Basic::LatLon *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitLat(const Basic::Angle *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitLat(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitLon(const Basic::LatLon *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitLon(const Basic::Angle *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitLon(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitMode(Basic::String *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitPitch(const Basic::Angle *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitPitch(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitPosition(const Basic::List *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitRoll(const Basic::Angle *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitRoll(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitVelocity(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitXPos(const Basic::Distance *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitXPos(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitYPos(const Basic::Distance *const msg)Eaagles::Simulation::Player [virtual]
setSlotInitYPos(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotInterpolateTerrain(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotIrSignature(IrSignature *const msg)Eaagles::Simulation::Player [virtual]
setSlotJettisonable(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotKillOverride(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotKillRemoval(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotLethalRange(const Basic::Distance *const p)Eaagles::Simulation::Weapon [virtual]
setSlotLethalRange(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotMaxAccel(const Basic::Number *const msg)Eaagles::Simulation::Missile [protected, virtual]
setSlotMaxBurstRng(const Basic::Distance *const p)Eaagles::Simulation::Weapon [virtual]
setSlotMaxBurstRng(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotMaxG(const Basic::Number *const msg)Eaagles::Simulation::Missile [protected, virtual]
setSlotMaxGimbal(const Basic::Angle *const p)Eaagles::Simulation::Weapon [virtual]
setSlotMaxTOF(const Basic::Time *const p)Eaagles::Simulation::Weapon [virtual]
setSlotMaxTOF(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotPositionFreeze(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotPower(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotPrintTimingStats(const Number *const num)Eaagles::Basic::Component [virtual]
setSlotReleased(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotSide(Basic::String *const msg)Eaagles::Simulation::Player [virtual]
setSlotSignature(RfSignature *const msg)Eaagles::Simulation::Player [virtual]
setSlotSOBT(const Basic::Time *const p)Eaagles::Simulation::Weapon [virtual]
setSlotSOBT(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotTerrainElevReq(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotTerrainOffset(const Basic::Distance *const msg)Eaagles::Simulation::Player [virtual]
setSlotTestBodyAxis(const Basic::Number *const msg)Eaagles::Simulation::Player [virtual]
setSlotTestPitchRate(const Basic::Angle *const msg)Eaagles::Simulation::Player [virtual]
setSlotTestRollRate(const Basic::Angle *const msg)Eaagles::Simulation::Player [virtual]
setSlotTestTgtName(const Basic::String *const p)Eaagles::Simulation::Weapon [virtual]
setSlotTestYawRate(const Basic::Angle *const msg)Eaagles::Simulation::Player [virtual]
setSlotTgtPos(const Basic::List *const p)Eaagles::Simulation::Weapon [virtual]
setSlotTSG(const Basic::Time *const p)Eaagles::Simulation::Weapon [virtual]
setSlotTSG(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotVpMax(const Basic::Number *const msg)Eaagles::Simulation::Missile [protected, virtual]
setSlotVpMaxG(const Basic::Number *const msg)Eaagles::Simulation::Missile [protected, virtual]
setSlotVpMin(const Basic::Number *const msg)Eaagles::Simulation::Missile [protected, virtual]
setSlotWeaponID(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSlotWillHang(const Basic::Number *const p)Eaagles::Simulation::Weapon [virtual]
setSmoke(const LCreal v)Eaagles::Simulation::Player [virtual]
setSOBT(const LCreal v)Eaagles::Simulation::Weapon [protected, virtual]
setStoresMgr(Basic::Pair *const s)Eaagles::Simulation::Player [protected, virtual]
setTargetPlayer(Player *const tgt, const bool posTrkEnb)Eaagles::Simulation::Weapon [virtual]
setTargetPosition(const osg::Vec3 &newTgtPos)Eaagles::Simulation::Weapon [virtual]
setTargetPositionValid(const bool b)Eaagles::Simulation::Weapon [virtual]
setTargetTrack(Track *const trk, const bool posTrkEnb)Eaagles::Simulation::Weapon [virtual]
setTerrainElevation(const LCreal v)Eaagles::Simulation::Player [virtual]
setTerrainElevationRequired(const bool b)Eaagles::Simulation::Player [virtual]
setTerrainOffset(const LCreal v)Eaagles::Simulation::Player [virtual]
setThrottles(const LCreal *const positions, const int num)Eaagles::Simulation::Player [virtual]
setTimingStatsEnabled(const bool b)Eaagles::Basic::Component [virtual]
setTOF(const LCreal newTOF)Eaagles::Simulation::Weapon [protected, virtual]
setTSG(const LCreal v)Eaagles::Simulation::Weapon [protected, virtual]
setType(Basic::String *const newTypeString)Eaagles::Simulation::Player [virtual]
setVelocity(const LCreal ue, const LCreal ve, const LCreal we)Eaagles::Simulation::Player [virtual]
setVelocity(const osg::Vec3 &newVel)Eaagles::Simulation::Player [virtual]
setVelocityBody(const LCreal ua, const LCreal va, const LCreal wa)Eaagles::Simulation::Player [virtual]
setVelocityBody(const osg::Vec3 &newVelBody)Eaagles::Simulation::Player [virtual]
setVelocityHoldOn(const bool b)Eaagles::Simulation::Player [virtual]
setVpMax(const LCreal v)Eaagles::Simulation::Missile
setVpMaxG(const LCreal v)Eaagles::Simulation::Missile
setVpMin(const LCreal v)Eaagles::Simulation::Missile
setWeaponID(const int n)Eaagles::Simulation::Weapon [virtual]
setWillHang(const bool f)Eaagles::Simulation::Weapon [virtual]
SHIP enum valueEaagles::Simulation::Player
shutdownNotification()Eaagles::Simulation::Weapon [protected, virtual]
Side enum nameEaagles::Simulation::Player
slotIndex2Name(const int slotindex) const Eaagles::Basic::Object
slotName2Index(const char *const slotname) const Eaagles::Basic::Object
slottableEaagles::Basic::Object [protected, static]
slotTableEaagles::Basic::Object [protected]
SPACE_VEHICLE enum valueEaagles::Simulation::Player
tcFrame(const LCreal dt=0.0f)Eaagles::Basic::Component
updateData(const LCreal dt=0.0)Eaagles::Simulation::Player [virtual]
updateElevation()Eaagles::Simulation::Player [protected, virtual]
updateSystemPointers()Eaagles::Simulation::Player [protected, virtual]
updateTC(const LCreal dt=0.0)Eaagles::Simulation::Weapon [virtual]
updateTOF(const LCreal dt)Eaagles::Simulation::Weapon [protected, virtual]
versionEaagles::Basic::Object [static]
WEAPON enum valueEaagles::Simulation::Player
Weapon()Eaagles::Simulation::Weapon
weaponDynamics(const LCreal dt)Eaagles::Simulation::Missile [protected, virtual]
weaponGuidance(const LCreal dt)Eaagles::Simulation::Missile [protected, virtual]
WHITE enum valueEaagles::Simulation::Player
writeClassList(std::ostream &sout)Eaagles::Basic::Object [static]
YELLOW enum valueEaagles::Simulation::Player
~Object()Eaagles::Basic::Object [virtual]